In this hands-on seminar, we design and build a computer game based on James Joyce’s classic novel, Ulysses.  Starting with an existing prototype, we explore ways to deepen and enrich the play experience through the use of game mechanics, storytelling,  and music, with the aim of finishing the course with a realized product to put in the public domain (and into your portfolio).
Joyce’s masterpiece is famous for its immersive world-building, adventurous storytelling, large cast of characters, and innovative use of narrative devices such as flashbacks and point of view.  The task of realizing his novel as a game is a unique proving ground for students of literature and games alike. Students from the Berklee College of Music may collaborate with the workshop.  Topics include ludology vs. narratology, remediation, interactive fiction, game studies, and theory of the novel.